Wii Shop Channel List



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This is a list of original downloadable games on the Wii video game console that could only be downloaded from the WiiWare section of the Wii Shop Channel.Translations of Japanese exclusive titles are highlighted between parenthesis. All WiiWare titles can be transferred to and/or purchased via Wii Mode on the Wii U console. The last officially released WiiWare title was 'Karaoke Joysound' on. Wii Shop Channel Shop Music Roblox ID. Here are Roblox music code for Wii Shop Channel Shop Music Roblox ID. You can easily copy the code or add it to your favorite list.

Nintendo Channel
Developer(s)Nintendo
Publisher(s)Nintendo
SeriesWii Menu
Platform(s)Wii
Release
  • JP: November 27, 2007
  • US: May 7, 2008
  • UK: May 30, 2008

The Nintendo Channel, known as the Everybody's Nintendo Channel (みんなのニンテンドーチャンネル Minna no Nintendō Channeru) in Japan, is a defunct online service, which was accessed through the use of WiiConnect24 on Nintendo's Wiigame console. The channel offered viewing of videos from Nintendo, support for reading through game articles and also an online-based DS Download Station for the Nintendo DS to play demo versions of various Nintendo DS games. Users could send recommendations to Nintendo about a Wii or Nintendo DS game that they played, although Nintendo DS game cards had to be in the system's Slot-1 and locally connected to the Wii via Download Play in order to be eligible in the survey.

The Nintendo Channel debuted in November 27, 2007 in Japan, May 7, 2008 in America, and May 30, 2008 in Europe and Australia, and an update was released at a later point which changed the user interface and various other things.

A North American-exclusive show called Nintendo Week was also distributed via Nintendo Channel.

Nintendo ended support for the Nintendo Channel on June 28, 2013 along with 4 more Wii channels as WiiConnect24, which the channel required, was permanently disconnected. Most of Nintendo Channel's functions were succeeded by the Nintendo eShop.

Features[edit]

The Nintendo Channel offers and videos about Wii or Nintendo DS games, with the option to see further details or purchase the software from the Wii Shop Channel. DS demos can be transmitted to the user's Nintendo DS.

The Nintendo Channel also allows the user to recommend games that they have played.

DS Download Service[edit]

The DS Download Service was a place for users to download demos or additional data to the Nintendo DS, DSi, DSi XL, or 3DS systems. Downloadable DS demo titles included:

List
  • Fossil Fighters: Champions
  • Kirby Mass Attack
  • Okamiden
  • Ghost Trick Phantom Detective
  • Sonic Colors
  • Crafting Mama
  • Pokémon Ranger: Guardian Signs Demo
  • Ivy the Kiwi? Demo
  • Dragon Ball: Origins 2
  • Picross 3D
  • America's Test Kitchen Pots de Creme Demo
  • America's Test Kitchen Roasted Red Potatoes Demo
  • Rooms DS
  • Battle of Giants: Dragons
  • Battle of Giants: Mutant Insects
  • Ace Attorney INVESTIGATIONS: Miles Edgeworth
  • James Patterson Woman's Murder Club: Games of Passion
  • Fossil Fighters Gift Fossil (Neutral)
  • Fossil Fighters Gift Fossil (Water)
  • Fossil Fighters Gift Fossil (Fire)
  • Fossil Fighters Gift Fossil (Earth)
  • Fossil Fighters Cleaning Demo
  • Mega Man Star Force 3 (until 9/20/2009)
  • Ice Age: Dawn of the Dinosaurs (until 9/20/2009)
  • Rhythm Heaven
  • Personal Trainer: Math
  • Personal Trainer: Cooking Mac & Cheese Demo (until 12/21/2008)
  • Personal Trainer: Cooking Lasagna Demo (until 3/22/2009)
  • Mystery Case Files: MillionHeir
  • Crosswords DS-Crosswords Demo
  • Crosswords DS-Wordsearch Demo
  • Crosswords DS-Anagrams Demo (until 7/27/2008)
  • Brain Age 2 Demo
  • Brain Age Demo
  • Flash Focus Demo
  • Jam Sessions
  • Rayman Raving Rabbids 2
  • Cooking Mama 2: Dinner with Friends
  • Disney Friends
  • Ninja Gaiden® Dragon Sword
  • Elebits: The Adventures of Kai and Zero (until 12/21/2008)
  • Soul Bubbles Demo (until 12/21/2008)
  • PICTOIMAGE (until 1/18/2009)
  • Carnival Games (until 7/6/2008)
  • The Incredible Hulk
  • Kung Fu Panda DS Demo
  • Walt Disney Pictures Bolt Demo (until 1/18/2009)

Wii Shop Channel Download

Availability[edit]

The Nintendo Channel was available on the Wii Shop Channel for 0 Wii Points, which is free. The Nintendo Channel was available until services of the channel had been discontinued on June 28, 2013.

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Nintendo_Channel&oldid=967375936'
NDEV 2.1
Wii

The NDEV (product codeRVT-001) is the main development system for the Wii, taking the form of a black box including full Wii hardware with 128MB of RAM as well as debugger, optical disc emulation, and Host I/O hardware.

The NDEV features all the ports and functionality found on a retail system, as well as 3 additional USB ports and one additional (RS-232/DB9) serial port for disc emulation and host communication. It does not have a disc drive or internal hard drive, so all software is read from NAND or the host system. The NDEV cannot boot without an attached host system, and can only launch disc titles if they are emulated by an ODEM program on the host system.

The typical development flow using an NDEV is to use the 'ndrun' command in the Revolution SDK to launch ODEM to create a simulated optical disc image which runs the associated ELF directly from a filesystem on the host PC. Debug output can be gathered over the serial port as well as through the CodeWarrior IDE using the debug USB ports.

Known Versions

Wii
The only known picture of an enclosed NDEV 1.x, cropped from the E3 2006RVT-R Reader picture
Image of a NDEV 2.0 showing the 4 wired Wii Remote ports; from Dev Tool V4 setup guide.

The primary 'final' NDEV version which is most widely available (by far) is the NDEV 2.1; this was the version used for most of the Wii's lifespan and was distributed in much greater quantities than all other versions.

NDEV 1.x were the initial systems used from February 2006 to around June 2006 for internal bringup and third-party game development; there may be some level of discrepancy between those systems used internally and the ones distributed to third-parties, as internal documentation refers to the NDEV 2.0 as the 'main system for game developers' with NDEV 1.x being a bare board intended only for internal bringup, but it is known that the Revolution SDK 1.0 and some form of 1.x NDEV units were briefly distributed to third-party developers.

Shop

NDEV 1.x (at least the internal versions) had a number of features not present in 2.0 and later, including:

  • Variable clock frequency for Broadway & Hollywood (controlled with DIP switches or an external clock connected over BNC)
  • More test points
  • JTAG ports for Broadway & Hollywood
  • Additional power supply testing features
  • 2 external SD slots in addition to the internal Wi-Fi SDIO slot (the reason for this is unknown, although having 2 SD slots may have been planned for the final product at some point, but it is not referenced anywhere else; support for both is still included in IOS)
  • Wii and GameCube drive ports

Some (possibly all?) NDEV 1.x units also included Hollywood chips with blank eFuses.

It is unknown what the exact difference between the NDEV 1.x revisions (known to be NDEV 1.0, 1.1, and 1.2) are, but it is most likely just the Hollywood chip revision since that is how OSGetConsoleType identifies them.

NDEV 2.0 (developed simultaneously with 1.x) includes mostly-final hardware, aside from a few minor bugs as well as the inclusion of 4 wired Wii Remote controller ports (the 2.1 decreases this to only 1, although a separate 'RF splitter' can be used to access all 4). The initial release of the 2.0 did not include wireless controller support, but the '2.01(ES)' revision added it.

Later versions of the SDK OS library also have OSGetConsoleType strings mentioning a 'NDEV 3.0' and 'NDEV 3.1', possibly for Bollywood or Wii U bringup (early Wii U IOS stuff references it being tested on an NDEV). These were probably not released to third-party developers.

Boards

(All information in this section is taken from the NDEV 2.1)

The NDEV contains several boards layered on top of each other, mostly used for the additional system functions not present in the retail Wii.

  • NDEV-CPU(2)-X(4) - This board is equivalent to a Wii's main PCB, holding the Broadway and Hollywood chips as well as other standard I/O and functionality such as GDDR3/NAND/Memory Card ports/SD card slot.
  • NDEV-IO-X(1) - This board is used for the NDEV's ODEM (optical disc emulation) functionality.
  • NDEV power supply board - This board supplies power to the rest of the system from the internal power supply.
  • NDEV internal power supply - Equivalent to a Wii's external power supply, but present within the unit at the bottom of the box.
  • NDEV-LED-X(1) - Handles the NDEV's exclusive front panel LED display and buttons.
  • NDEV-SI-X(2) - Holds the GameCube Controller (SI) ports.
  • WiFi Attenuator - WiFi related
  • BT Attenuator-X(2) - BT related

Board Photos

(Click on each image multiple times for a high-quality version)

Wii Shop Channel Soundfont

  • NDEV 2.1 CPU board (NDEV-CPU2-X4)

  • NDEV 2.1 CPU board (NDEV-CPU2-X4) - back)

  • NDEV 2.1 I/O board (NDEV-IO-X1)

  • NDEV 2.1 I/O board (NDEV-IO-X1) - back

  • NDEV 2.1 power supply board

  • NDEV 2.1 power supply board - back

  • NDEV 2.1 internal power supply

  • NDEV 2.1 internal power supply - back

  • NDEV 2.1 LED board (NDEV-LED-X1)

  • NDEV 2.1 LED board (NDEV-LED-X1) - back

  • NDEV 2.1 SI board (NDEV-SI-X2)

  • NDEV 2.1 SI board (NDEV-SI-X2) - back

  • NDEV 2.1 WiFi Attenuator and BT Attenuator-X2 boards

  • NDEV 2.1 WiFi Attenuator and BT Attenuator-X2 boards - back

Wii Shop Channel Wad

Retrieved from 'https://wiki.mariocube.com/index.php?title=NDEV&oldid=3126'